This is a text file that I will use to explain how to install my customized versions of user-created stages into
Project M 3.6 for you.

All credit of the creation of the core stage goes to whomever created it, as this is a series I started where I am just
adding titles and images to the stages so that you may find them easier. Chances are, all of my instructions will be
exactly the same, but I will leave this here anyway for newbies to Brawl hacking. If there is a specific image file that
requires extra instruction, the tutorial will undergo a minor change to accommodate the additional complication.

So without further ado, let us get started. All installation processes will be categorized separately.

Stage and Module:

1) Go to "NameofSDCard/projectm/pf/stage/melee."
2) Move "STGPIRATES.pac" here. MAKE SURE THE ORIGINAL IS DELETED FIRST IN CASE REPLACING CORRUPTS THE CUSTOM STAGE.
3) Next, go to "NameofSDCard/projectm/pf/module."
4) Move "st_pirates.rel" over the original. SAME RULES APPLY OVER THE ".REL" FILE AS THEY DO WITH THE ".PAC" FILE.

Textures:
(going to assume that you have "Brawl Stage Manager" already)

1) Open "Brawl Stage Manager."
2) Click "File," "Change directory..." then go all the way to the "melee" folder in your "stage" folder.
3) Scroll down to "STGPIRATES."
4) Right-click over any image on the right that you wish to start with and click "Replace."
5) Go to where you placed the image files.
6) Repeat process with remaining image files.
7) You will be prompted to save before exiting. Click yes if you are sure that the images are in their correct places.

BGM:
(this is mostly a "custom music" kind of stage, but feel free to use the music I use)

1) Copy all of the ".brstrm" files.
2) Paste them into "NameofSDCard/projectm/pf/sound/strm."
3) Repeat steps 1-3 of "Textures."
4) This time, go to the music files below.
5) Rename your ".brstrm" file to any of the ID numbers for the music in the list, alongside its entry name.
6) Same as the last step of the "Textures" category.